Interaction Design · Research

Dublin Street Priorities

Bunadh
App

Dublin Street Priorities

A collaborative workshop that helps city teams agree on what a street is for, before anyone draws it.

Duration

4 Weeks

Role

Interaction
Designer

Duration

1 Week

Tools Used

Figma, Ai
& Ae

Deliverable

Mobile App

Role

Year

Interaction
Designer

2024

Tools Used

Ai, Figma & FigJam

Deliverable

Workshop Template

Mobile app

Year

2025

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Brief

THE BRIEF

Everything started with a very crowded question.

The brief sat inside a bigger theme: love in the age of technology, before it, finding it, keeping it, and after it. The team chose the last one. Life After Love.

Design a digital tool that acts as a deliberative step before any street drawings or plans exist: one that lets a street "designer" understand the council's high-level priorities, and lets different departments question and agree on them.

Design a digital tool that acts as a deliberative step before any street drawings or plans exist: one that lets a street "designer" understand the council's high-level priorities, and lets different departments question and agree on them.

Design a tool that offers gentle, actionable support for people navigating a breakup, intuitive, emotionally intelligent, and rooted in what genuinely helps someone heal.

Dublin City Council's BETA Projects gave us this brief as part of a project at NCAD. Many departments shape a street, each with different concerns, and the council's priorities get lost in the noise.

Research

RESEARCH

Complexity wasn't just the topic,
It was the first problem.

We mapped what made street planning so hard, who would use a tool for it, and what already existed. Four pain points kept showing up:

01

Complexity

Multiple departments, each with different concerns and priorities.

02

Dependency

Every decision has implications, constraints and trade-offs for the next.

03

Alignment

Decisions get made in silos, without awareness of other concerns or the bigger context.

04

Transparency

Decisions are poorly documented, with no rationale, so they can look arbitrary.



Three user groups, two moments of use

Primary: designers, architects and engineers inside the council, for whom this is daily work Secondary: councillors and high-level managers, who sign off on design briefs Tertiary: members of the public taking part in consultations


Pain Points

• Emotional confusion: After the breakup, Axel feels uncertain…

Scenario

Axel is a musician who, three months after his breakup…

Ideal Experience

• Personalized meditation tools: Axel would love access…

• Personalized meditation tools…

The tool would be used early, to break silos while a street is still at the planning stage so effort goes to the right place. But it couldn't be a one-off: it also had to stay in use as a single source of truth for what was decided, and why, throughout implementation and public consultation.

That gave us three "How might we" questions:

How might we agree on a design brief before setting out to draw or implement street design?

How might we coordinate design priorities and carry them across roles, functions and levels of planning?

How might we capture design decisions and their rationale, and convey them across functions?

What was already out there

Sensemaking

SENSEMAKING

Time to turn all that into a journey.

We traced the steps of a tool in use, from the moment someone needs it to what happens after.


Trigger

• Project initiation.

• Need to put together a clear design brief.

Discover

• Understand

hight-level priorities.

• Capture street information.

Use

• Map out street plan/guidelines.

• Get reminders when going against priorities.

After Use

• Export report (design brief).

• Save to account.

• Compare with others (see overall trends).

Developing

DEVELOPING

An idea came fast. Too fast.
Our first solution was "Fit this street" an interactive digital tool where anyone, from anywhere, could enter information, set priorities, plan out a street and generate a design brief from their input. We started dreaming of a public engagement tool where street decisions could be democratised and outsourced.


To test the flow, we ran a first workshop using LEGO and lollipop sticks as building blocks for street components: lanes, trees, benches, bus stops, parking. Everything seemed promising.


Then we stopped and stepped back.

Little did we know we were jumping too fast into solutions and losing sight of what mattered most. We had been sucked into the vortex of complexity, plagued by the same problem we had set out to solve.

We only saw it while building a comparison matrix, measuring nine ideas against criteria for the design: timeline, cost, scalability, effort to coordinate, space for discussion, documentation, and whether it forces reflection.


The exercise showed a digital workspace would be the most viable solution. But more importantly, it took us back to the one thing that mattered most in the brief: collaboration.

As the goal is to break across silos, it should be done collaboratively, not individually. A magical tool for individuals won't solve a problem made of multiple perspectives that need to be considered together to reach alignment.

Testing & Iteration

TESTING & ITERATION

So we went back to the people
who live this problem.

We revisited what we had learned in a co-design workshop with our DCC contact and participants from across the council: City Architects, Road Design, City Development and Active Travel.



Five things came out of it, each one in the participants' own words:

Knowledge

Decisions depend on knowledge that lives in people's heads. We need a way to externalise it. "I don't know the street well enough to know..." "I know that down the street there is a pub and some cafes."

Perspectives

Each party brings a different and equally valid view of the big picture. "From your side it's greening, from my side it's footpath."

Ideal Experience

Every street has its own quirks. Pointers work better than a fixed layout. "Take Francis Street for example, there are bits where it curves in." "Dublin is a medieval city with narrow streets."

• Personalized meditation tools…

Numbers

Numbers trigger technical mindsets and bog people down in details. "Minimum is 1.4, and then we would need the footfall to determine how much more space is needed."

Constraints

A constant struggle between ideals and limits, sometimes self-censoring ideas before they're considered. "Ideally it would be to pedestrianise it all but then you also need delivery vehicles and access to car park."



The workshop gave us the facts and also the shape of the process: what steps it takes, which questions to ask, and which information was missing. So we started prototyping a very rough version of a digital collaborative workspace, with the facilitator's questions and the participants' answers on the same page.

Outcome

OUTCOME

So we went back to the people
who live this problem.

This is Bunadh, screen by screen.


And this is it, moving the product and the thinking behind it, together.

Reflection

REFLECTION

This was designed to be tested, not finished.

The next steps are the part of the roadmap we didn't get to:

01 Pilot testing: a pilot workshop to see how it really works and what to improve.
02 Auto-generate report: a summary generated after each workshop, if capacity allows.
03 Real-time data: live traffic counts or air quality to inform decisions.
04 Scenario-based games: hypothetical scenarios, like "What if this street was car-free?".
05 Before/after mockups: visuals of how a street could look before and after changes.
06 Public engagement: a platform using this format, with activities for children, elderly people, cyclists and drivers.

We presented it to Dublin City Council and their team, and the feedback was very good. It hasn't moved forward yet, which is why the roadmap above is still a roadmap.

Credits

CREDITS

Team Santiago Zárate, Zoe Tran, Nikhar Mamtora
Partner Dublin City Council x NCAD,
with Shane Waring, Lead Dublin City Council BETA
Photography Original photos by the team

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